Some of that's my fault-I never made it into a vehicle, and spent too much time on foot. Tyler: Yeah, the map is ambitious-fighting in and out of a skyscraper is an exciting idea-but on the ground it feels like the evolution of my least favorite BF3 infantry maps, Operation Metro and Grand Bazaar, only gianter and quieter. 64 people were in there-we were standing right next to them-but the game felt empty, even desolate at times. A pitched battle never developed around any of the capture points, and it felt like we were simply base-trading empty capture points. We only played a single round, and E3 isn't always an honest showcase for how a multiplayer game will feel, but I didn't like how the map flowed. Preparing for the battle in a pit of PCs at E3.Įvan: We were playing on Siege of Shanghai, which DICE's general manager called its most-ambitious map ever when I talked to him at E3.
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